3D CHARACTER ARTIST

RF SKIN Characters to Life

Specializing in high-quality 3D character modeling and design across multiple platforms including Blender, Maya, 3ds Max, and Cinema 4D.

Experience

8+ Years

Projects

200+ Completed

Featured Works

Explore my collection of 3D character designs created across various software platforms.

Sci-Fi Character

Neo Vanguard

Futuristic female character with advanced armor system

Blender

Neo Vanguard

Futuristic female character with advanced armor system

Blender
Cyberpunk Character

Cyber Ronin

Cyberpunk street warrior with advanced augmentations

Maya

Cyber Ronin

Cyberpunk street warrior with advanced augmentations

Maya
Fantasy Character

Arcane Guardian

Mystical warrior with enchanted weapons and armor

3ds Max

Arcane Guardian

Mystical warrior with enchanted weapons and armor

3ds Max
Alien Character

Xenomorph Sentinel

Bioluminescent alien species with unique anatomy

Cinema 4D

Xenomorph Sentinel

Bioluminescent alien species with unique anatomy

Cinema 4D
Steampunk Character

Clockwork Engineer

Victorian-era inventor with mechanical augmentations

Blender

Clockwork Engineer

Victorian-era inventor with mechanical augmentations

Blender
Post-Apocalyptic Character

Wasteland Nomad

Survivor with custom gear adapted to harsh environments

Maya

Wasteland Nomad

Survivor with custom gear adapted to harsh environments

Maya

Software Expertise

Proficient across multiple industry-standard 3D modeling and animation platforms.

Blender

Proficiency 95%

Expert in character modeling, rigging, texturing, and rendering with Cycles and Eevee.

Sculpting Rigging Animation

Maya

Proficiency 90%

Specialized in high-poly modeling, UV mapping, and advanced character rigging.

NURBS Arnold MEL Scripts

3ds Max

Proficiency 85%

Experienced with complex modeling, V-Ray rendering, and realistic materials.

V-Ray Modifiers CAT Rigging

Cinema 4D

Proficiency 80%

Skilled in procedural modeling, motion graphics, and Octane rendering.

Octane MoGraph X-Particles

My Creative Process

From concept to final render, I follow a detailed workflow that ensures high-quality results for every project.

Concept & Research

Developing detailed concepts based on client requirements and reference gathering.

Base Modeling

Creating the foundational mesh structure with proper topology for animation.

Texturing & Materials

Applying detailed textures and PBR materials for realistic surface qualities.

Lighting & Rendering

Setting up professional lighting rigs and rendering with advanced engines.

Workspace
3D Artist

ABOUT ME

RF SKIN

I'm a professional 3D character artist with over 8 years of experience creating detailed digital characters for games, films, and interactive media. My passion lies in bringing unique personalities to life through meticulous modeling, texturing, and rigging.

Having worked with clients ranging from indie game studios to major production companies, I've developed a versatile skill set that allows me to adapt to various art styles and technical requirements. I believe that great character design goes beyond aesthetics—it tells a story and creates an emotional connection.

Education

  • MFA in Digital Arts, CalArts
  • Gnomon School of VFX
  • Certified Autodesk Professional

Industry Experience

  • Lead Character Artist, Quantum Studios
  • Freelance 3D Artist for Netflix
  • Character Designer, Indie Game Collectives

Client Testimonials

What clients say about working with me.

"RF SKIN created exceptional character models for our indie game. His attention to detail and ability to capture the essence of our concept art was impressive. The rigging was flawless, making animation a breeze."

Jessica Chen

Art Director, Indie Game Studio

"Working with RF SKIN was a game-changer for our project. He delivered high-quality character models ahead of schedule and was incredibly responsive to feedback. His technical knowledge across multiple platforms saved us time and resources."

Marcus Johnson

Production Lead, Quantum Entertainment

"RF SKIN character designs brought our story to life in ways we hadn't imagined. His ability to translate our vague ideas into detailed, expressive characters was remarkable. We'll definitely be working with him on future projects."

Sophia Rodriguez

Creative Director, Animation Studio

Describe your character

Let's discuss your project requirements and how I can bring your characters to life.

*"3D character artist with experience in modeling, sculpting and texturing. I work with PBR Pipeline (Blender + ZBrush + Substance Painter). I know how to optimize models for mobile and AAA projects. I know the basics of rigging and animation. "*

Contact Information

Phone

+7 (***) *** ** **

Location

Russian Federation, Moscow

Working Hours

Monday - Friday: 9AM - 6PM PST

Connect With Me

Availability Status

Currently Available for Projects

I'm currently accepting new projects starting from July 2025. Limited slots available.

25% Booked Next Available: July 1, 2025